Echosystem

Echosystem is an immersive audiovisual experience built using Phase Plant, Unity, and Wwise. Working alongside theatrical sound designer Cooper Smither, we sought to craft a 3D simulation of the natural world where every sound— down to the wind blowing through the trees— was synthesized entirely from scratch. Using the Kilohearts Phase Plant synthesizer, I was responsible for synthesizing the sounds of cicadas, running water, wind, trees, & thunder. Additionally, I handled all 3D asset implementation, lighting, emitter placement, and building the final executable.