Professional Experience

Protostar, Austin, TX                 January 2026 — present

Sound Designer & Scrum Master

• Recording, processing, implementing, and mixing original sound effects and music for 3 levels of gameplay and 4 cutscenes

• Leading standups 7 days a week, facilitating strong interdisciplinary communication across 6 development pipelines, and organizing weekly sprint plannings and retrospectives to regularly increase production velocity 

Golfin’ Slayer, Austin, TX               May 2025 — present

Audio Lead

• Designing, implementing, and mixing all sounds and music using Ableton, FMOD, and Unity

• Creating and presenting technical audio designs and working with programmers to develop novel audio tools leveraging FMOD and C#

• Managing audio cue spreadsheets and design documentation, establishing and meeting deadlines for audio deliverables, and participating in biweekly standups & weekly audio review meetings

Freelance Musician, Austin, TX           September 2016 — August 2025

Guitarist

• Performed with 9 local and 2 nationally touring acts as guitarist, bassist, lap steel guitarist, or vocalist in live and studio environments

• Contributed as performer, arranger, composer, engineer, or mix engineer to 6 released records 

Circuit Break, Austin, TX                 September 2023 (EGaDS Texas Game Jam)

Sound Designer & Game Designer 

• Designed all sounds and composed all music with a 48-hour turnaround

• Led team meetings and created core game design concepts, including player abilities, enemy behaviors, and level design

Freelance Live Audio Engineering, Austin, TX                         December 2021 — January 2024

Live Audio Engineer

• Engineered sound for an Official SXSW 2022 showcase of over 45 local and nationally touring artists  

• Ran sound, lights, and stage managed for over 300 artists at venues such as Hotel Vegas, Spider House Ballroom, Chess Club, and Volstead

• Solved hardware malfunctions, ensured pristine acoustic clarity, and organized efficient changeovers in fast-paced environments

Skills

Tools: Ableton Live Suite, Unity, FMOD, Wwise, Python, Jira, GitHub, Reaper, Soundtoys 5 Suite, XR interaction toolkit, Midas M32 & M64 mixing boards, QLab, Trello, Asana, Adobe Creative Cloud, Microsoft Office Suite, Zoom

Skills: Sound design, audio implementation, Agile/Scrum methodology, adaptive music system design, music composition, music performance, foley, field recording, audio processing, audio editing, object-oriented programming, writing, storytelling, game design

Languages: English (native), Russian (functional fluency)

Interests: Rock climbing, cycling, playing jazz, science fiction

Education & Certifications

The University of Texas at Austin

Bachelor of Arts in Anthropology

Certificate in Game Development and Design

Coursework: 3D Game Development, Elements of Programming, Game Audio, Advanced Game Audio, Video Game Writing